VML and Movistar transformed GTA, one of the most popular games in the world, into a new sales channel. The campaign generated conversation in the gaming world. It helped grow unique and trend-setting brand attributes, creating an innovative experience for players to engage with the game.

CASO ORIGINAL
XXX

We needed to sell Movistar Fibra service by communicating that it is the fastest internet in the country and the best for gaming, according to the Ookla Speedtest. But we knew that our traditional sales channel, telemarketing, wouldn't work with our target. They hate being interrupted by calls from telemarketers offering them promotions.

We decided to look for new clients in the area where people most need a fast and well-functioning Internet connection: online games. We gave gamers a solution to one of their main problems: lag.

The Anti-Lag Squad: a team of gaming influencers that we infiltrated into the game to find players with poor internet connections and offer them to hire our internet service with exclusive benefits without leaving the game.

The campaign helped grow both brand attributes, namely, the unique and trend-setting brands, and it became a leader within the industry.

We successfully sparked vibrant conversations in the gamer world, a testament to the campaign's impact and our engagement with the gaming community.

We went beyond our traditional sales channel, telemarketing, and created an innovative experience to engage with players in a game.

'+ 5PTS GROWTH BRAND CONSIDERATION on the internet category
'+ 3PTS GROWTH BRAND IMAGE in Gen Z segment
'+ 4PTS GROWTH BRAND DESIRE in Gen Z segment

Board Creative Commerce

Please provide your contact information to continue.

Before submitting your information, please read our Privacy Policy as it contains detailed information on the processing of your personal data and how we use it.

Ödüller

2024 CLIO

2024 CLIO

Use of Talent & Influencers


Bronze

2024 THE ONE SHOW

2024 THE ONE SHOW

Gaming / Brand Placement


Bronze

2024 THE ONE SHOW

2024 THE ONE SHOW

Gaming / Use of Gaming as a Tool


Bronze

2024 EL SOL

2024 EL SOL

Media / Better use of social platforms and influencers


Silver

2024 EL SOL

2024 EL SOL

Media / Innovation in media


Bronze