VML The Future Audience

VML Explores Tech That Connects Everyone at Sporting Events

Getty Images 1299952513virtual reality

In this era where technology shapes every aspect of our lives, the potential to create more inclusive and accessible experiences for all, including those with visual impairments has never been more significant.

This webinar delves into the transformative power of emerging technologies and explores their role in opening up new avenues for brands, sports event sponsors, and venues to engage with a broader and more diverse audience.

Join us for an enlightening discussion on the intersection of technology, inclusivity, and brand engagement.

Key Takeaways:

Gain insights into how cutting-edge solutions, like GiveVision, create new opportunities for brands to connect with visually impaired and underserved audiences.

Explore the evolving landscape of brand-audience interaction and the potential of technology to foster deeper, more meaningful connections.

Learn about the importance of inclusivity in technology adoption and how ensuring accessibility can drive brand loyalty and open new revenue streams.

Hear from industry leaders about successful case studies where technology has been used to enhance customer engagement and inclusivity.

Discuss the challenges brands face in integrating new technologies and strategies to overcome them, ensuring technologies are accessible and beneficial to all.

Discover the next steps for companies like GiveVision and how they plan to continue advancing technology for more inclusive audience engagement.

Meet our Speakers

Dan Cui - Director of Business Development

Dan Cui 2
Dan Cui - Director of Business Development

Guest lecturer at the University of Dallas, MBA Entrepreneur program.

Currently serves as Director of Business Development for VML Apps, focusing on mobile applications and connected devices (e.g., Apple TV, Fire/Android TV, AR/XR wearables like Apple Vision Pro).

Continues to evangelize AR/VR technologies and the metaverse, highlighting potential ROI for real-world applications.

Key contributor to the world’s first Android smartglasses, a precursor to Google Glass.

Played an early role in the development of Augmented Reality (AR) since 2006.

Specializes in developing and introducing emerging technologies and products into new global markets.

Over 30 years of experience as a sales & marketing professional and innovator.


Stan Karpenko - Co Founder & CTO, GiveVision

Stan Karpenko 2

Stan is an engineer focused on using Computer Vision and VR/AR systems to improve the lives of those with vision disabilities.

He founded GiveVision in 2014, a company dedicated to creating technology for the visually impaired.

GiveVision developed SightPlus™, the world's first VR-based device designed to help visually impaired people see again.

The success of SightPlus™ has spurred the development of accessibility systems tailored for Stadiums, Arenas, and Festivals.

These innovative systems enable individuals with vision loss to visually experience and follow events in real-time.

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