Continuing with the theme of convenience, nearly half (49%) of all consumers we spoke to told us that they would prefer their online purchases to be digital and therefore instantly downloadable. We know that speed and convenience of delivery are a big deal to the modern digital shopper - in fact, they are two of the top five things consumers told us they would like to see improved about online shopping. A quarter (24%) of people now say they expect their orders to be delivered within two hours!
Ultra-fast fulfilment of course depends on considerable levels of innovation, both in logistics (e.g. hyperlocal distribution) and technology (e.g. use of drones). The digitisation of products solves the problem from another angle, namely by doing away with the need for distribution altogether!
Half of shoppers being in favour of this for the sake of convenience alone seems a very high figure, however, especially when you think of all the things that simply can’t be digitised (food, for example). So, is this mere wishful thinking on the part of shoppers?
It’s probably more a reflection of a different motivation altogether - that people are simply starting to place more of a value on digital products and services. We’ve always thought of retail in terms of the trade in physical goods. But maybe we need to start shifting our thinking on that.
Over the last few years, we’ve seen the amount of money consumers spend on digital products and services, from entertainment streaming and downloads to digital subscriptions and products like insurance, climb steadily. This year, shoppers worldwide estimate they have spent 38% of their total online spend on digital products, up from 33% in 2021.
The link between entertainment and digitisation here is worth expanding on. Streaming services like Netflix, Prime Video, Disney+, Spotify and Apple Music remain the biggest players in the digital products category. Throw in Amazon’s giant ebook and audiobook operations and we can see a clear trend behind the growing demand for digital products - people want to be entertained.
Gaming is another fascinating area in this regard. 96% of online shoppers we spoke to worldwide say they play digital games of one sort or another. Moreover, 62% of those people say they spend money through those gaming platforms.
And it isn’t just that people are spending on those games (i.e. on subscriptions to play). They are spending through gaming platforms to buy digitised products. For example, an astonishing 60% of gamers said they were interested in buying digitised versions of products they buy for themselves for their in-game avatar, such as dressing them the way that they dress in real life.
And that carries into the surprisingly high figure of 29% of digital consumers who say they have already made purchases in the metaverse - the alternate, fully immersive digital reality or ‘spatial web’ born of connecting VR spaces together via the internet, where your avatar mingles, plays and apparently shops with fellow digital citizens.
Perhaps the bluntest expression of this connection between consumerism and entertainment is the fact that 62% of people want online shopping to be more entertaining full stop. From streaming and download services to gaming and then into the metaverse, it’s driving a new kind of consumerism.
Could this be shifting the perceived value we place in purely digital products? Of the 47% of consumers who said they know what a non-fungible token (an NFT - a ‘unique’ digital creation sold as a one-off original), 70% said they’d be willing to buy one. It’s not just bits and bytes anymore - digital products are starting to carry a value of their own.